Jan 11 2024
Why do people like GTA Definitive Edition now?
The title of this post is a question I’ve been having recently. In case you’re unaware, Grand Theft Auto: The Trilogy – Definitive Edition is a garbage, poorly-made “remaster” of the so-called 3D trilogy of Grand Theft Auto. It was based on the horrendously made mobile port codebase, and featured poorer graphics, terrible model “overhauls”, hilariously shoddy AI generated upscales, performance problems and glitches. Basically, it had the entire smorgasbord of awful game design and then some.
(Notice Ryder’s noodle arms. Thanks, Grove Street Games.)
On release, this piss poor attempt at re-selling 20-year old games with the same old engine under the hood but with a new renderer was rightfully called out for what it is. Many people were able to easily point out all of it’s constant glitches and faults, both technically and aesthetically, and was the subject of a lot of mockery, critique and memes for it’s entire lifetime. Almost.
Recently, with the new GTA VI trailer announcement, and even a new version on Mobile that re-introduced “Classic Lighting”, the general consensus of players seems to have shifted to a more positive one. For instance, the San Andreas DE Steam rating is now “Mostly Positive”, and many of the latest reviews are gloating about either how “good it is” or how “it’s actually not that bad”. And I simply find it baffling.
As someone who has spent tens, if not hundreds of hours playing these games, both before and after Definitive Edition’s release, I could instantly tell it was a sham and an inferior version of the games that I personally love to death. I even knew this was going to turn out poorly, after I found out who exactly made this version.
(For more detailed context, check out these videos from Vadim M. The TL;DR is that Grove Street Games, formerly known as War Drum Studios, was behind the terrible San Andreas mobile port, on which the Definitive Edition is based off of.)
And sure enough, my expectations were met, as the terrible ports were released in a terrible state and received terrible scores. To the surprise of, I guess the Rockstar faithful, but not to anyone who actually paid attention to the pre-release material. But now, almost everyone seems to, for some reason, love and defend this port, to the point where a GTA content creator I like to watch was called a “skinhead” for daring to criticize it. I wish I made that up.
So why doesn’t it deserve the newly-obtained admiration? Well, firstly, I completely dislike the idea of the “sell now, fix later” model that almost every AAA release seems to be doing now. People buy into hype, the game comes out as shit, people get angry, and then immediately forget everything that happened because “it’s good now”. They get so happy over it, that they defend the game to the bitter end and attack anyone who dares to point out the past wrongdoings of a soulless corporation that doesn’t see them as anything but walking dollars.
But, okay. Let’s say that they tried their best to fix it, 2 whole years after it originally came out and only on mobile for some reason. It still isn’t enough. It will never be enough. And that is because the problems of this version go all the way down to its fundamentals. Like I mentioned previously, the Definitive Edition is based off of the mobile version codebase, which was made by the same company, and is a terrible port with so many bugs and visual issues that even 1 and a half hour of video isn’t enough to show all of the faults of its Xbox 360 and PS3 versions, which are basically the same versions but with some extra bugs on top.
And it isn’t just functionally where their reliance on this bad codebase is permanently crippling DE. Aesthetically, it gutted a lot of the original systems of San Andreas, such as multiple weather presets for each area. Originally, the game had 16 weather presets, and they were all completely different. Now, there are only 4 presets, and even worse, they look the exact same. Even with Classic Lighting, they essentially only match the weather presets of Los Santos, and simply apply those presets to the other areas as well. So now we have green deserts at night.
For context, this is what it’s supposed to look like.
It’s the same deal in Las Venturas.
So they didn’t actually fix shit in the aesthetic department. Whether it was out of laziness, technical inability due to the shit codebase, or the expectation that no one would play or travel outside of LS is anyone’s guess. But hopefully it becomes crystal clear that there was nothing actually improved, and anyone that still wants to claim otherwise is either blind or a moron who doesn’t respect artistic integrity.
(If you wish to get more details about this particular issue, I recommend TJGM’s video on the topic.)
And lastly, I want to address that any actual bug fixes from the new mobile version that someone might point out were NEVER issues in the original game to begin with. They’re purely from this shit version and are essentially just patching what they fucked up. To give you an example: animated props, such as the Burger Shot in Verona Beach and the oil rigs in Las Venturas worked perfectly in the original, but were broken in the demaster and fixed later on mobile. People are essentially praising fixes for issues that were never a part of the actually good versions, which I simply find funny and depressing to think about.
So, I’m still left wondering: “Why do people like GTA Definitive Edition now?” None of the issues they fixed were part of the originals, and there are still massive downgrades present that will either never get fixed, or simply can’t be fixed. Polishing a turd will not make it anything other than a turd, and yet the fanboys still defend the turd as if it was anything more than a turd. They happily lick it up, and don’t question it. My hope is that you see the turd for what it is and simply walk around it, like any other person would.
Mar 21 2024
NONA REEVES and Why I Hate Region Locking
Since the magical year of 2020, I have been listening to the J-Pop band NONA REEVES. While their music might seem generic to some, I still really enjoy it, and it’s a welcome and catchy break from the other types of music I listen to. However, this post won’t be about NONA REEVES themselves, as much as it will be about cases of availability similar to the music of NONA REEVES.
You see, the band doesn’t seem to be particularly popular outside of Japan. Beyond that one Parappa anime remix of one of their songs, their catalog seems to be really obscure and hard to find in the west, especially their post-2001 output. I recently found out that all of their newer music IS in fact available on services like Spotify and YouTube Music, but it is nearly impossible to listen to if you’re not in Japan. As someone who extensively uses Spotify and YouTube for music on the go, this was really disappointing and frustrating to me, to the point where I uploaded some of their albums to the wider YouTube sphere, for my own convenience and for other people to find and listen to.
It isn’t just NONA REEVES however that suffers from being unavailable beyond it’s origin country. Games and some of the more obscure media of the movie and music variety have been somewhat difficult to access for decades before the Internet age, and even a period during said age. And I always hated this practice.
Games were more understandable back when analog TVs were the norm and varying frequencies of equipment would result in an unviewable image. However, this practice continued well into the 7th generation of gaming, when digital TVs that could handle both 50/60hz becoming more widely available, with the Xbox 360 and Wii being the prime examples of this. Hell, the main motivator for the development of the Xbox 360 emulator Xenia was the creator not being able to play imported titles on his consoles. The PS3 was region free in the same generation, so there really was no genuine reason to region lock consoles anymore, other than having total control, which corporations would seemingly never give up a sliver of when it comes to their consoles.
Movies and music however? Less excusable, technologically speaking. Culturally, some culture-specific media would be difficult for other audiences to engage with back in the day, but they didn’t even give those audiences the option to engage with it. Whether that’s out of ignorance, greed, lack of budget, or biases, the initial reason varies, but the end result is the same. Less media for the people. And it sucks.
Thankfully, region locking isn’t nearly as prevalent of an issue as it used to be. The internet has allowed greater access to content from other regions, and companies have done much better jobs with allowing others to engage with media that didn’t release in their region for one reason or another. And that only makes it sting more, when some labels or companies still have their head up their ass in the name of “tradition” and STILL do this kind of bullshit.
One particular country that still seems to be fond of region locking is Japan. I already named the NONA REEVES example, but one other example I’m thinking of at the moment is the internet radio service Radiko, which is flat-out unavailable outside of Japan, unless you use a VPN or a browser extension to bypass the draconian restrictions. Normally some obscure service being unavailable wouldn’t be that bothersome, but Radiko, if I remember correctly, is the main service of Japanese internet radios, with only a small handful of globally available stations. So if you grew a liking to, or are interested in, Japanese internet radio, then you’re basically screwed and can’t access the vast majority of that space, because some asshole thought it would be brilliant if people were shown the door for not being in the correct country. (Not even really that effective when you can bypass it with a FUCKING BROWSER EXTENSION.)
Thinking about region locking has given me another brilliant example of Gaben’s “Piracy is a service problem” quote being eternally correct. If the consumer is given no choice in accessing the media they’re interested in, why should people shed a tear for your product or service being inevitably pirated? If you genuinely care, put in the effort to make your stuff available, and I’ll pay up. Games and movies have both made strides in being more accessible, either with availability or streaming, and therefore, for the time being, reducing the amount of piracy done on them. Of course, pirates will always exist, whether that’s due to lack of money or some other form of inaccessibility, but that’s a more complex topic than corporations would like you to believe. However, I don’t remember the last time I pirated a game unless I had a good reason to. I’m more compelled to give money where it’s due because of how easy it is to access what I want. And the more noticeable lack of region locking in the present has also done it’s part in this downtrend.
However, with streaming services being more compelled to become the internet version of cable TV, and older games being more and more unavailable as time goes on, one has to wonder if this downtrend will go back up in due time. And while region locking isn’t really comparable, it is funny and scary at the same time to wonder if it’s going to go through a similar fracture process. Probably not, but you never know. For now, I’m just happy that I can access more stuff legally whenever I want. NONA REEVES’ music notwithstanding.
By yoshi • Writings • 0