She Dash on my Geometry till i World

This blog has a pretty slow update pace, all things considered. I find it funny that immediately after I said I wanted to make the music library posts weekly, I drop off for a month. Truth be told though, my music library updates have minimized a lot, and I typically don’t have that much to talk about for entire new posts. Perhaps I should consider making general life updates and accumulate the smaller things that I do into one post. Maybe I will. For now, here’s a post about a game I’ve spent a bunch of time on recently: Geometry Dash!

Yes, I’m playing a mobile game way past it’s prime. Shut up. To be more serious though, I used to play this a bunch in 2014 as a kid, back when it was considerably more popular in the general flow of the internet. And I predictably sucked. I could barely even finish the first level in normal mode, which I completed on my second try as an adult now. I suppose my video game skills aren’t entirely hopeless after all.

However, also predictably, the later main levels on Insane difficulty kicked my ass pretty good. I eventually beat them, but they were still very challenging to me, either because my brain does a fart and I fuck up a jump too early or too late, or because I genuinely don’t know the click pattern, and need a bit of practice or readjusting before passing that point. I do find beating the main levels very fun and rewarding though. You have infinite tries and a practice mode, so you’re not stressed by a limited amount of lives, and you can always replay any particular section you struggle with. And you tend to get pretty cool rewards in the form of an icon or vehicle, an achievement, and a sense of pride and progression (reward not applicable for all customers).

While I haven’t dabbled a lot into user-created stuff, I did get through a small handful of map packs and a few levels I found on my own. I do intend to dive more into this world when I beat all the main levels, but for now, the main levels keep me plenty occupied. The later and harder ones especially get a lot more engaging, as they’re way more visually interesting than the beginner levels, and have the challenge to make you want to sit down, practice the patterns, and eventually beat them. So far, the latest (and hardest) level I’ve beaten is Theory of Everything. I enjoy it’s visuals and music a lot, and I can see myself replaying it a bunch, either to collect the secret coins, or just for the hell of it.

So yeah, this has been my latest gaming venture. I do have one more for you though.

I’ve recently decided to completely call it quits with Counter-Strike. I played it a bit with friends since about a month or two ago and it was seriously an incredibly miserable experience. If you’re not going with a full stack, you need the patience of a saint to tolerate the toxic and terrible teammates. Even with that, it still causes tension between friends because of a fail on someone’s end. Overall, it’s just not a fun experience, and instead of dragging it out further like I have been, I’ve completely quit. I sold off any and all skins I had and uninstalled it. I don’t ever plan to come back to it at any point, and I hope I won’t have to.